I wanted it to be more like Starry Night Pro Plus which is more of an astronomical program. Is Kerbal Space Program not complete because it doesn't simulate an entire universe? Is Portal not even a game for not simulating so much as a single star system? You've completely missed the point of US2. I dont buy "games" I like accurate scientific software that actual astronomers use to help them with research and observational data. I mean in an observational way, the way Starry Night Pro Plus does. The computational physics necessary to simulate the entire universe is beyond the realm of all computers, even supercomputers. That wasn't the purpose of this thread, so perhaps we can continue this conversation in an off-topic forum, if you want. I'll be honest with you, it was very off-putting for you to join a discussion about file conversion with your opinions about how fun the game is compared to SE. The point is, SE and US2 fundamentally do very different things and are not so easy to compare in terms of "boringness". As far as exoplanetary data, the game comes with a huge number of simulations and exoplanet systems to explore (and to throw black holes at). These simulations are, by nature, not as accurate when running at high speeds, and in general because of their high variability. US2 also dabbles, as an afterthought to gravity, in simulating other things such as climate and fluid movement. Space Engine, as we've said before, is an emulator. If you're asking whether US2 can simulate the entire universe all at once, then my answer to you is that there is no simulation on Earth that comes even close to that. The better your CPU, the more you will be able to simulate and the faster you will be able to simulate it. Obviously, computing the gravitational forces between more than two objects is not so simple, therefore US2 is very computationally heavy. This applies from small-scale things like a planet and its moons, all the way up to galaxies colliding. US2 is pretty sophisticated in simulating the gravitational effects of objects moving through space. I can't tell if this is a rhetorical question, so I'll answer honestly. Well, to be more specific how complete is it in terms of simulating the entire known universe and being up to date with exoplanetary data? I haven't tried it in a pretty long while. Oh cool! Thanks you so much! Btw, good luck on getting to work! There aren't any tutorials or manuals online for US2 modding like there are for SE. If anyone has any tips or tricks on using the file system for US2, feel free to send them my way. So I hope it helps someone.Īlso, the US2 simulation file is very large and confusing, so there might be some weird special cases where the program I wrote just won't pick things up. Really you could totally still use this to cut out some of the manual work, but you would have to go through the file and add orbits and parent bodies for every object. If it ever is solved, this program only needs a few formatting changes to work. The output it creates isn't actually useful to Space Engine yet, because that velocity/position vector problem hasn't been solved. If you're interested, you can check it out here: Between yesterday and today, I laid the groundwork for code that will be useful when/if that update is ever released.
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